Legendary Jujitsu Master
EARTH 3

Legendary Jujitsu Master

  • ATK:
  • 1300

  • DEF:
  • 1800

  • View:
  • 2818




If this Defense Position card battled a monster, at the end of the Damage Step: Place that monster on the top of the Deck.




 
 
AI Power Analysis
Board breaker / Going-secondConfidence: MediumEvaluated Oct 9, 2026
43± 6/ 100
Power Score
Intrinsic 43
Deck 44

Legendary Jujitsu Master — Power Evaluation

Final Score: 43 ± 6 · Confidence: Medium

  • Intrinsic: 43.4 · Deck: 43.5 · Meta: provisional
  • Primary role: Board breaker / Going-second · Secondary: Material body

Why it scores here

The card's only effect is conditional: it works only while in Defense Position and only after it battles, and then it returns the battled monster to the top of the Deck. That is a narrow, situational interaction with no card advantage, no searching, and no recorded combo role, so the score stays in the low-to-mid 40s. Its 1300 ATK and 1800 DEF earned no points. The 68 decks in the sample are a frequency signal and count toward accessibility and deck fit only, not toward power.

Axis scores

Axis Score Evidence
Accessibility 45 Level 3 body in 68 sampled decks across Red-Eyes, Heroic and Blue-Eyes, but no searcher or live-route evidence in the pack (observed for deck frequency, inferred for route quality).
Combo & Conversion 25 Zero recorded combo appearances; the battle-bounce effect converts a fight into a removal-like return, but nothing shows it building a board (inferred from text).
Resource Economy 10 No draw, search, or GY refuel in the text; the return to Deck is tempo, not card advantage (verified from text).
Effect & Interaction 30 Conditional bounce on battle requires Defense Position and a battle, so it is slow and easy to play around (verified from text, inferred for strength).
Material Utility 50 Level 3 Earth Rock is a generic Level 3 material body, but no material role data exists in the pack (inferred).
Resilience & Flexibility 35 Effect is blanked by any negate and depends on a battle happening in Defense Position, which limits its usable spots (inferred).
Deck-Building Efficiency 75 Average 1.84 copies per deck, no garnet or lock restriction, and legal in all listed formats (observed from deck stats and format list).

Calculation

Weight profile: 0.7 Board breaker + 0.3 Material body. Intrinsic ≈ 43.4, Deck ≈ 43.5, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic Level 3 body that is easy to run and appears across several archetypes in the sample
  • Clean, unambiguous timing once the Defense Position battle condition is met
  • Costs no garnet or restriction slots

Weaknesses

  • The effect needs a Defense Position battle, so it is slow and conditional
  • No card advantage or searching
  • No recorded combo starter, payoff, or end-board role

Counters / choke points

  • Any negate on the effect (e.g. a generic negate spell or trap) shuts it off
  • Opponent avoids battling into a Defense Position monster

Best use

Situational battle-bounce body (Board breaker) that doubles as a Level 3 material body. Decks: Red-Eyes, Heroic, Blue-Eyes. Suggested copies: 2.

Evidence & gaps

  • Verified: Effect works only while in Defense Position and only after a battle, then returns the battled monster to the top of the Deck; Level 3 Earth Rock 1300/1800 Effect Monster; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 68 of 68 sampled decks, average 1.84 copies per deck; Top partners include Torrential Tribute, Heavy Storm and Mirror Force; Zero recorded combo appearances
  • Inferred: Conditional effect makes it a weak, slow board breaker; Level 3 body is a generic material fit with no material role data; Negation of the effect is a practical counter
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only











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